Thursday, 10 May 2012

Morpher

Due to unforseen problems with the model within 3DS Max and after speaking to Jo Bowman I was told to stop animating the character and just show that I had the knowledge of how to use the morpher tool.

 Using the same head I used for my model character I simply added some basic facial expressions and then using the morpher modifer.

Annoyingly my file has some errors and will not allow me to reopen it but I do however have a video of a test I rendered before the corruption.

To create the different facial expressions I simply moved around the vertices and polygons.

Below is the test of the morpher:

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